Winter Wolf (CR 5)
XP 1,600
NE Large magical beast (cold)
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +11
AC 17, touch 10, flat-footed 16 (+1 Dex, +7 natural, â1 size)
hp 57 (6d10+24)
Fort +9, Ref +6, Will +3
Immune cold
Weaknesses vulnerability to fire
Speed 50 ft.
Melee bite +10 (1d8+7 plus 1d6 cold and trip)
Space 10 ft.; Reach 5 ft.
Special Attacks breath weapon (every 1d4 rounds, 15-ft. cone, 6d6 cold damage, Reflex half DC 17)
Str 20, Dex 13, Con 18, Int 9, Wis 13, Cha 10
Base Atk +6; CMB +12; CMD 23 (27 vs. trip)
Feats Improved Initiative, Run, Skill Focus (Perception)
Skills Perception +11, Stealth +4 (+10 in snow), Survival +5; Racial Modifiers +2 Perception, +2 Stealth (+8 in snow), +2 Survival
Languages Common, Giant
Environment cold forests and plains
Organization solitary, pair, or pack (6â11)
Treasure standard
Winter wolves are larger, smarter, more ferocious variants of worgs with white fur and a deadly breath weapon.